July, 2004
        
        Abstract
        
          - We look at Topic Maps and Dialog Frameworks that support Augmented Storytelling in Web-based software infrastructures.
- Augmented Storytelling is valuable in business for *
- Internal: business communications
- External: customer communications
Plan
        
          - Introduction to Topic Maps
- Knowledge from a Constructivist Point of View
- Augmented Storytelling
- Towards an Architecture for Augmented Storytelling
- Progress to date
About Topic Maps
        
          - Topic Maps
            
              - Are like the index of a book
- Reside outside of information resources (book, documents)
- Facilitate the construction of a relational knowledge base about information resources
- Facilitate indexing into information resources
 
Elements of a Topic Map: Topics
        
          - A Topic is the single location for everything that is knowable about a Subject
            
          
- Information related to a Topic includes
            
              - Names
- Occurrences
- 
                Roles played in Associations
                
                  - 
Topics associated with other Topics
 
 
Elements of a Topic Map: Associations
        
          - Associations express relationships between Topics.
- Associations are typed
            
          
- Associations point to members (Topics)
            
              - 
Members have roles (Topics)
 
Elements of a Topic Map: Occurrences
        
          - Occurrences point to specific objects in information resources (documents)
- Occurrences can be typed
            
          
Architecture of a Topic Map
        A Topic Map of a Story
        What is Knowledge?
        Gowan’s Knowledge V –Building Knowledge
        Big Segue
        
          - We know a bit about Topic Maps
- We know a bit about Knowledge
- Let’s look at a practical knowledge activity:
            
          
“All social change begins with a conversation”*
        
          - “From a casual conversation between two friends, a medical relief effort for Vietnamese children emerged. And it all began when ‘some friends and I started talking’ ”
- Margaret J. Wheatley, “All Social Change begins with a conversation”, The Utne Reader: Society, found on the Web at http://www.utne.com, 28 July, 2002
Towards a Manifesto
        Edna St. Vincent Millay
        Towards a Point of View
        
          - From the manifesto:
            
              - “...only a living language can create living patterns and only living patterns can create living environments”
 
- From Edna St. Vincent Millay:
            
              - “...but there exists no loom to weave it into fabric”
 
- 
The skill of writing is to create a context in which other people can think. –Edwin Schlossberg
Augmented Story Telling rocks!
        
          - Thus, a Point of View
- 
            Maybe…
            
              - We don’t know that yet…
- We must get busy and prove it…
 
- Ok. Call it a working hypothesis and move on!
Why Stories?
        
          - “…stories are a powerful means to understand what happened (the sequence of events) and why (the causes and effects of those events).”
- – John Seely Brown[Brown, 2000] page 106
Why Stories on the Web?
        
          - “With the proliferation of online interaction and composing of various digital online spaces for intercultural and global communication, computer-mediated communication and digital technologies have come to play a significant role in the process of globalization.”
- –Jilliana Enteen and Radhika Gajjala, 2002.”Teaching Globalization & Intercultural Communication: A Virtual Exchange Project,” KAIROS: 7.2, available on the Web at http://129.118.38.138/kairos/7.2/binder.html?sectiontwo/enteen
Focus Question
        
          - If we wish to create an augmented story space, a software system with which users will write stories…
- Then, how do we structure that story space to serve as a context in which other people can think?
Two Story Spaces are Needed*
        
          - Space where stories are told
            
              - Primarily, statements of facts, observations, beliefs, “what I think”
 
- Space where dialog about the story occurs
            
              - Arguments, additional findings
 
- Seamless integration between the two
            
          
Towards Augmented Story Telling
        
          - A working hypothesis
            
              - Chunk stories into AddressableInformationResources
                
                  - Sentences, paragraphs, etc.
 
- Seamless integration of IBIS Discussion for each AddressableInformationResource
                
                  - Automatically generated link, ready to use
 
 
An Augmented Story Architecture
        IBIS View of a Question
        An Augmented Story Space
        Progress: NexistWiki
        Where to go from here?
        
          - Build Augmented Story Spaces
- Use them
- 
These Slides on the Web at https://nexist.org/nsc2004/
References
        
          - [Alexander, 1977] Alexander, Christopher, Sara Ishikawa, and Murray Silverstein, 1977. A Pattern Language, New York, NY: Oxford University Press.
- [Bonk, 1998] Bonk, Curtis Jay, and Kira S. King (Editors), 1998. Electronic Collaborators: Learner-Centered Technologies for Literacy, Apprenticeship, and Discourse, Mahwah, NJ: Lawrence Erlbaum Associates
- [Brown, 2000] Brown, John Seely, and Paul Duguid, 2000. The Social Life of Information. Boston, MA: Harvard Business School Press
- [Clancey, 1997] Clancey, William J. 1997. Situated Cognition: On Human Knowledge and Computer Representations. Cambridge, UK: Cambridge University Press
- [Cluetrain] Cluetrain Manifesto. Entire manuscript online at http://www.cluetrain.net
- [Engelbart, 1992] Engelbart, Douglas C. 1992. Toward High-Performance Organizations: A Strategic Role for Groupware”. Available on the Web at http://www.bootstrap.org/augment/AUGMENT/132811.html
- [Engelbart, 2000] Engelbart, Doug, 2000. “Draft OHS-Project Plan”. Available on the Web at http://www.bootstrap.org/augment/BI/2120.html
- [Lakoff, 1999] Lakoff, George and Mark Johnson, 1999. Philosophy In The Flesh: The Embodied Mind And Its Challenge To Western Thought. New York, NW: Basic Books
- [Leuf & Cunningham, 2001] Leuf, Bo, and Ward Cunningham, 2001. The Wiki Way, Boston, MA: Addison-Wesley
- [Maturana & Verala, 1987] Maturana, Humberto R. and Francisco J. Verala, 1987. The Tree of Knowledge: The Biological Roots of Human Understanding, Boston, MA: New Science Library.
References continued
        
          - [Mintzes, et al. 1998] Mintzes, Joel J., James H. Wandersee, and Joseph D. Novak, Editors, 1998, Teaching Science for Understanding: A Human Constructivist View. Boston, MA: Academic Press.
- [Ryan, 2001] Ryan, Marie-Laure, 2001. Narrative as Virtual Reality. Baltimore, MD: The Johns Hopkins University Press
- [Park, 2001] Park, Jack, 2001. “Bringing Knowledge Technologies to the Classroom,” Paper presented at Knowledge Technologies 2001, Austin Texas, March 4-2. Available on the web at http://www.thinkalong.com/JP/ParkKT2001.pdf
- [Park, 2002] Park, Jack [Editor] and Sam Hunting [Technical Editor], 2002. XML Topic Maps. Boston, MA: Addison-Wesley.